feature 切换文章音乐继续播放

This commit is contained in:
Vaica committed 2026-06-25 15:24:04 +08:00
1 parent 5651d494ba
commit 4c5dc5074f
1 file changed
+320 -77
+320 -77
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@@ -12,6 +12,278 @@ var AudioManager = {
currentPlaying: null, currentPlaying: null,
currentType: null, currentType: null,
savedStates: {}, savedStates: {},
// 全局音乐播放器 - PJAX 持久化
globalAudio: null,
globalMusicSrc: null,
globalMusicCard: null,
// Session storage key
STORAGE_KEY: 'amigo_music_state',
// 获取当前页面的存储 key(基于 URL path)
_getPageKey: function() {
return window.location.pathname;
},
init: function() {
// 创建全局音频元素
if (!this.globalAudio) {
this.globalAudio = new Audio();
this.globalAudio.preload = 'metadata';
// 监听全局音频事件
this.globalAudio.addEventListener('timeupdate', this._onTimeUpdate.bind(this));
this.globalAudio.addEventListener('ended', this._onEnded.bind(this));
this.globalAudio.addEventListener('loadedmetadata', this._onLoadedMetadata.bind(this));
}
},
// 保存当前播放状态到 sessionStorage(按页面保存)
saveToSession: function() {
if (!this.globalAudio || !this.globalMusicSrc) return;
var pageKey = this._getPageKey();
var allStates = this._loadAllStates();
allStates[pageKey] = {
src: this.globalMusicSrc,
currentTime: this.globalAudio.currentTime,
isPlaying: !this.globalAudio.paused,
name: this.globalMusicCard ? this.globalMusicCard.dataset.name : '',
artist: this.globalMusicCard ? this.globalMusicCard.dataset.artist : ''
};
try {
sessionStorage.setItem(this.STORAGE_KEY, JSON.stringify(allStates));
} catch (e) {
console.warn('Failed to save music state:', e);
}
},
// 加载所有页面的状态
_loadAllStates: function() {
try {
var stored = sessionStorage.getItem(this.STORAGE_KEY);
if (!stored) return {};
return JSON.parse(stored);
} catch (e) {
return {};
}
},
// 从 sessionStorage 恢复当前页面的播放状态
restoreFromSession: function() {
var pageKey = this._getPageKey();
var allStates = this._loadAllStates();
var state = allStates[pageKey];
if (!state || !state.src) return null;
return state;
},
// 清除当前页面的播放状态
clearSession: function() {
var pageKey = this._getPageKey();
var allStates = this._loadAllStates();
delete allStates[pageKey];
try {
sessionStorage.setItem(this.STORAGE_KEY, JSON.stringify(allStates));
} catch (e) {}
},
// 恢复播放状态 - 在 PJAX 切换后调用
restorePlayingState: function() {
var state = this.restoreFromSession();
if (!state || !state.src) {
// 当前页面没有保存的状态,暂停播放
if (this.globalAudio && !this.globalAudio.paused) {
this.globalAudio.pause();
}
return;
}
var self = this;
// 找到对应的音乐卡片
var cards = document.querySelectorAll('.amigo-music-card');
var targetCard = null;
for (var i = 0; i < cards.length; i++) {
var card = cards[i];
if (card.dataset.src === state.src) {
targetCard = card;
break;
}
}
if (!targetCard) {
// 当前页面没有这个音乐卡片,暂停播放
if (this.globalAudio && !this.globalAudio.paused) {
this.globalAudio.pause();
}
return;
}
// 设置全局音频
this.globalMusicSrc = state.src;
this.globalMusicCard = targetCard;
this.globalAudio.src = state.src;
// 更新 UI
this._updateUI(targetCard, state.isPlaying);
// 等待元数据加载完成
this.globalAudio.addEventListener('loadedmetadata', function onLoaded() {
self.globalAudio.removeEventListener('loadedmetadata', onLoaded);
if (state.currentTime > 0 && state.currentTime < self.globalAudio.duration) {
self.globalAudio.currentTime = state.currentTime;
}
self._onTimeUpdate();
if (state.isPlaying) {
self.globalAudio.play().catch(function() {});
}
});
if (this.globalAudio.readyState >= 1) {
if (state.currentTime > 0 && state.currentTime < this.globalAudio.duration) {
this.globalAudio.currentTime = state.currentTime;
}
this._onTimeUpdate();
if (state.isPlaying) {
this.globalAudio.play().catch(function() {});
}
}
},
// 播放指定音乐卡片
playMusic: function(card) {
if (!card) return;
var audioSrc = card.dataset.src;
if (!audioSrc) return;
// 如果是同一首歌,切换播放/暂停
if (this.globalMusicSrc === audioSrc && this.globalAudio) {
if (this.globalAudio.paused) {
this.globalAudio.play().catch(function() {});
this.globalMusicCard = card;
this._updateUI(card, true);
} else {
this.globalAudio.pause();
this._updateUI(card, false);
}
return;
}
// 暂停其他所有音频
this.pauseAll();
// 设置新的音频源
this.globalMusicSrc = audioSrc;
this.globalMusicCard = card;
this.globalAudio.src = audioSrc;
// 更新 UI
this._updateUI(card, true);
// 尝试播放
var self = this;
this.globalAudio.play().then(function() {
// 保存状态
self.saveToSession();
}).catch(function(err) {
console.warn('Play failed:', err);
});
},
// 跳转到指定时间
seekTo: function(time) {
if (this.globalAudio) {
this.globalAudio.currentTime = time;
this.saveToSession();
}
},
// 更新时间回调
_onTimeUpdate: function() {
if (!this.globalAudio || !this.globalMusicCard) return;
// 如果正在拖动进度条,跳过 UI 更新
if (this.globalAudio.__seeking) return;
var currentTime = this.globalAudio.currentTime;
var duration = this.globalAudio.duration;
if (isNaN(duration) || duration === 0) return;
// 更新进度条
var progress = (currentTime / duration) * 100;
this.globalMusicCard.style.setProperty('--music-progress', progress + '%');
// 更新时间显示
var currentTimeEl = this.globalMusicCard.querySelector('.amigo-music-card__time--current');
if (currentTimeEl) {
currentTimeEl.textContent = formatTime(currentTime);
}
// 更新总时长(如果还没更新过)
var durationTimeEl = this.globalMusicCard.querySelector('.amigo-music-card__time--duration');
if (durationTimeEl && durationTimeEl.textContent === '--:--') {
durationTimeEl.textContent = formatTime(duration);
}
// 定期保存状态(每5秒)
if (Math.floor(currentTime) % 5 === 0) {
this.saveToSession();
}
},
// 加载完成回调
_onLoadedMetadata: function() {
if (!this.globalAudio || !this.globalMusicCard) return;
var duration = this.globalAudio.duration;
// 更新总时长显示
var durationTimeEl = this.globalMusicCard.querySelector('.amigo-music-card__time--duration');
if (durationTimeEl) {
durationTimeEl.textContent = formatTime(duration);
}
},
// 播放结束回调
_onEnded: function() {
if (this.globalMusicCard) {
this._updateUI(this.globalMusicCard, false);
}
this.globalMusicCard = null;
this.clearSession();
},
// 更新 UI 状态
_updateUI: function(card, isPlaying) {
if (!card) return;
card.setAttribute('data-playing', isPlaying ? 'true' : 'false');
var playBtn = card.querySelector('.amigo-music-card__play');
if (playBtn) {
playBtn.setAttribute('aria-pressed', isPlaying ? 'true' : 'false');
}
if (isPlaying) {
this.currentPlaying = card;
this.currentType = 'music';
} else if (this.globalMusicCard === card) {
this.currentPlaying = null;
this.currentType = null;
}
},
pauseAll: function() { pauseAll: function() {
// Pause all voice bubbles // Pause all voice bubbles
@@ -25,15 +297,13 @@ var AudioManager = {
bubble.classList.remove('is-playing'); bubble.classList.remove('is-playing');
}); });
// Pause all music cards // Pause global music
document.querySelectorAll('.amigo-music-card[data-playing="true"]').forEach(function(card) { if (this.globalAudio && !this.globalAudio.paused) {
if (card.__audio) { this.globalAudio.pause();
try { card.__audio.pause(); } catch (e) {} if (this.globalMusicCard) {
this._updateUI(this.globalMusicCard, false);
} }
card.setAttribute('data-playing', 'false'); }
var playBtn = card.querySelector('.amigo-music-card__play');
if (playBtn) playBtn.setAttribute('aria-pressed', 'false');
});
// Pause all live photos // Pause all live photos
document.querySelectorAll('.amigo-livephoto.is-playing').forEach(function(livePhoto) { document.querySelectorAll('.amigo-livephoto.is-playing').forEach(function(livePhoto) {
@@ -355,7 +625,8 @@ function initVoiceBubbles() {
} }
// ============================================================ // ============================================================
// Music Card // Music Card - PJAX 持久化版本
// 使用全局 AudioManager 管理音乐播放
// ============================================================ // ============================================================
function initMusicCards() { function initMusicCards() {
@@ -368,80 +639,49 @@ function initMusicCards() {
var seekInput = card.querySelector('.amigo-music-card__seek'); var seekInput = card.querySelector('.amigo-music-card__seek');
var currentTime = card.querySelector('.amigo-music-card__time--current'); var currentTime = card.querySelector('.amigo-music-card__time--current');
var durationTime = card.querySelector('.amigo-music-card__time--duration'); var durationTime = card.querySelector('.amigo-music-card__time--duration');
var audio = null;
var isPlaying = false;
if (!audioSrc) return; if (!audioSrc) return;
audio = new Audio(audioSrc); // 不再创建单独的 Audio 对象,使用全局 AudioManager
card.__audio = audio; // card.__audio = null;
// Load metadata // 检查是否应该显示播放状态
audio.addEventListener('loadedmetadata', function() { // (由 AudioManager 在 restorePlayingState 中处理)
var duration = formatTime(audio.duration);
if (durationTime) durationTime.textContent = duration;
});
// Update progress // Play/Pause - 使用 AudioManager
audio.addEventListener('timeupdate', function() { function togglePlay(e) {
if (currentTime) currentTime.textContent = formatTime(audio.currentTime); if (e) e.stopPropagation();
if (seekInput && audio.duration) { AudioManager.playMusic(card);
var progress = (audio.currentTime / audio.duration) * 100;
seekInput.value = (audio.currentTime / audio.duration * 1000).toString();
card.style.setProperty('--music-progress', progress + '%');
}
});
// Play/Pause
function togglePlay() {
if (isPlaying) {
audio.pause();
card.setAttribute('data-playing', 'false');
if (playBtn) playBtn.setAttribute('aria-pressed', 'false');
isPlaying = false;
if (AudioManager.currentPlaying === card) {
AudioManager.currentPlaying = null;
AudioManager.currentType = null;
}
} else {
AudioManager.registerPlay(card, 'music');
audio.play();
card.setAttribute('data-playing', 'true');
if (playBtn) playBtn.setAttribute('aria-pressed', 'true');
isPlaying = true;
}
} }
if (playBtn) { if (playBtn) {
playBtn.addEventListener('click', function(e) { playBtn.addEventListener('click', togglePlay);
e.stopPropagation();
togglePlay();
});
} }
card.addEventListener('click', togglePlay); card.addEventListener('click', togglePlay);
// Seek // Seek - 使用 AudioManager
if (seekInput) { if (seekInput) {
seekInput.addEventListener('input', function() { seekInput.addEventListener('input', function() {
if (audio.duration) { if (AudioManager.globalAudio && AudioManager.globalAudio.duration) {
var progress = (parseFloat(seekInput.value) / 1000) * 100; var time = (parseFloat(seekInput.value) / 1000) * AudioManager.globalAudio.duration;
audio.currentTime = (parseFloat(seekInput.value) / 1000) * audio.duration; AudioManager.seekTo(time);
card.style.setProperty('--music-progress', progress + '%'); }
});
// 拖动时暂停更新
seekInput.addEventListener('mousedown', function() {
if (AudioManager.globalAudio) {
AudioManager.globalAudio.__seeking = true;
}
});
seekInput.addEventListener('mouseup', function() {
if (AudioManager.globalAudio) {
AudioManager.globalAudio.__seeking = false;
} }
}); });
} }
// Ended
audio.addEventListener('ended', function() {
card.setAttribute('data-playing', 'false');
if (playBtn) playBtn.setAttribute('aria-pressed', 'false');
isPlaying = false;
if (AudioManager.currentPlaying === card) {
AudioManager.currentPlaying = null;
AudioManager.currentType = null;
}
});
}); });
} }
@@ -495,15 +735,15 @@ function cleanupLivePhotos() {
} }
function cleanupAllShortcodes() { function cleanupAllShortcodes() {
// Save playback state before cleanup // 保存当前播放状态到 sessionStorage(音乐不中断)
AudioManager.saveState(); AudioManager.saveToSession();
// 只清理语音气泡和实况照片(音乐由全局 AudioManager 管理)
cleanupVoiceBubbles(); cleanupVoiceBubbles();
cleanupMusicCards();
cleanupLivePhotos(); cleanupLivePhotos();
AudioManager.currentPlaying = null; // 不再清理音乐卡片,因为音乐由全局 AudioManager 管理
AudioManager.currentType = null; // cleanupMusicCards(); // 已移除,音乐在 PJAX 切换时继续播放
} }
// ============================================================ // ============================================================
@@ -511,14 +751,17 @@ function cleanupAllShortcodes() {
// ============================================================ // ============================================================
function initAllShortcodes() { function initAllShortcodes() {
// 初始化 AudioManager(创建全局音频元素,恢复播放状态)
AudioManager.init();
initLivePhotoShortcodes(); initLivePhotoShortcodes();
initVoiceBubbles(); initVoiceBubbles();
initMusicCards(); initMusicCards();
// Restore playback state after initialization // 恢复 PJAX 切换前的播放状态
setTimeout(function() { setTimeout(function() {
AudioManager.restoreState(); AudioManager.restorePlayingState();
}, 50); }, 100);
} }
// DOMContentLoaded // DOMContentLoaded