feature 切换文章音乐继续播放
This commit is contained in:
1 parent
5651d494ba
commit
4c5dc5074f
1 file changed
+320
-77
@@ -12,6 +12,278 @@ var AudioManager = {
|
||||
currentPlaying: null,
|
||||
currentType: null,
|
||||
savedStates: {},
|
||||
// 全局音乐播放器 - PJAX 持久化
|
||||
globalAudio: null,
|
||||
globalMusicSrc: null,
|
||||
globalMusicCard: null,
|
||||
// Session storage key
|
||||
STORAGE_KEY: 'amigo_music_state',
|
||||
|
||||
// 获取当前页面的存储 key(基于 URL path)
|
||||
_getPageKey: function() {
|
||||
return window.location.pathname;
|
||||
},
|
||||
|
||||
init: function() {
|
||||
// 创建全局音频元素
|
||||
if (!this.globalAudio) {
|
||||
this.globalAudio = new Audio();
|
||||
this.globalAudio.preload = 'metadata';
|
||||
|
||||
// 监听全局音频事件
|
||||
this.globalAudio.addEventListener('timeupdate', this._onTimeUpdate.bind(this));
|
||||
this.globalAudio.addEventListener('ended', this._onEnded.bind(this));
|
||||
this.globalAudio.addEventListener('loadedmetadata', this._onLoadedMetadata.bind(this));
|
||||
}
|
||||
},
|
||||
|
||||
// 保存当前播放状态到 sessionStorage(按页面保存)
|
||||
saveToSession: function() {
|
||||
if (!this.globalAudio || !this.globalMusicSrc) return;
|
||||
|
||||
var pageKey = this._getPageKey();
|
||||
var allStates = this._loadAllStates();
|
||||
|
||||
allStates[pageKey] = {
|
||||
src: this.globalMusicSrc,
|
||||
currentTime: this.globalAudio.currentTime,
|
||||
isPlaying: !this.globalAudio.paused,
|
||||
name: this.globalMusicCard ? this.globalMusicCard.dataset.name : '',
|
||||
artist: this.globalMusicCard ? this.globalMusicCard.dataset.artist : ''
|
||||
};
|
||||
|
||||
try {
|
||||
sessionStorage.setItem(this.STORAGE_KEY, JSON.stringify(allStates));
|
||||
} catch (e) {
|
||||
console.warn('Failed to save music state:', e);
|
||||
}
|
||||
},
|
||||
|
||||
// 加载所有页面的状态
|
||||
_loadAllStates: function() {
|
||||
try {
|
||||
var stored = sessionStorage.getItem(this.STORAGE_KEY);
|
||||
if (!stored) return {};
|
||||
return JSON.parse(stored);
|
||||
} catch (e) {
|
||||
return {};
|
||||
}
|
||||
},
|
||||
|
||||
// 从 sessionStorage 恢复当前页面的播放状态
|
||||
restoreFromSession: function() {
|
||||
var pageKey = this._getPageKey();
|
||||
var allStates = this._loadAllStates();
|
||||
|
||||
var state = allStates[pageKey];
|
||||
if (!state || !state.src) return null;
|
||||
|
||||
return state;
|
||||
},
|
||||
|
||||
// 清除当前页面的播放状态
|
||||
clearSession: function() {
|
||||
var pageKey = this._getPageKey();
|
||||
var allStates = this._loadAllStates();
|
||||
|
||||
delete allStates[pageKey];
|
||||
|
||||
try {
|
||||
sessionStorage.setItem(this.STORAGE_KEY, JSON.stringify(allStates));
|
||||
} catch (e) {}
|
||||
},
|
||||
|
||||
// 恢复播放状态 - 在 PJAX 切换后调用
|
||||
restorePlayingState: function() {
|
||||
var state = this.restoreFromSession();
|
||||
if (!state || !state.src) {
|
||||
// 当前页面没有保存的状态,暂停播放
|
||||
if (this.globalAudio && !this.globalAudio.paused) {
|
||||
this.globalAudio.pause();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
var self = this;
|
||||
|
||||
// 找到对应的音乐卡片
|
||||
var cards = document.querySelectorAll('.amigo-music-card');
|
||||
var targetCard = null;
|
||||
|
||||
for (var i = 0; i < cards.length; i++) {
|
||||
var card = cards[i];
|
||||
if (card.dataset.src === state.src) {
|
||||
targetCard = card;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!targetCard) {
|
||||
// 当前页面没有这个音乐卡片,暂停播放
|
||||
if (this.globalAudio && !this.globalAudio.paused) {
|
||||
this.globalAudio.pause();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// 设置全局音频
|
||||
this.globalMusicSrc = state.src;
|
||||
this.globalMusicCard = targetCard;
|
||||
this.globalAudio.src = state.src;
|
||||
|
||||
// 更新 UI
|
||||
this._updateUI(targetCard, state.isPlaying);
|
||||
|
||||
// 等待元数据加载完成
|
||||
this.globalAudio.addEventListener('loadedmetadata', function onLoaded() {
|
||||
self.globalAudio.removeEventListener('loadedmetadata', onLoaded);
|
||||
|
||||
if (state.currentTime > 0 && state.currentTime < self.globalAudio.duration) {
|
||||
self.globalAudio.currentTime = state.currentTime;
|
||||
}
|
||||
|
||||
self._onTimeUpdate();
|
||||
|
||||
if (state.isPlaying) {
|
||||
self.globalAudio.play().catch(function() {});
|
||||
}
|
||||
});
|
||||
|
||||
if (this.globalAudio.readyState >= 1) {
|
||||
if (state.currentTime > 0 && state.currentTime < this.globalAudio.duration) {
|
||||
this.globalAudio.currentTime = state.currentTime;
|
||||
}
|
||||
this._onTimeUpdate();
|
||||
if (state.isPlaying) {
|
||||
this.globalAudio.play().catch(function() {});
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
// 播放指定音乐卡片
|
||||
playMusic: function(card) {
|
||||
if (!card) return;
|
||||
|
||||
var audioSrc = card.dataset.src;
|
||||
if (!audioSrc) return;
|
||||
|
||||
// 如果是同一首歌,切换播放/暂停
|
||||
if (this.globalMusicSrc === audioSrc && this.globalAudio) {
|
||||
if (this.globalAudio.paused) {
|
||||
this.globalAudio.play().catch(function() {});
|
||||
this.globalMusicCard = card;
|
||||
this._updateUI(card, true);
|
||||
} else {
|
||||
this.globalAudio.pause();
|
||||
this._updateUI(card, false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// 暂停其他所有音频
|
||||
this.pauseAll();
|
||||
|
||||
// 设置新的音频源
|
||||
this.globalMusicSrc = audioSrc;
|
||||
this.globalMusicCard = card;
|
||||
this.globalAudio.src = audioSrc;
|
||||
|
||||
// 更新 UI
|
||||
this._updateUI(card, true);
|
||||
|
||||
// 尝试播放
|
||||
var self = this;
|
||||
this.globalAudio.play().then(function() {
|
||||
// 保存状态
|
||||
self.saveToSession();
|
||||
}).catch(function(err) {
|
||||
console.warn('Play failed:', err);
|
||||
});
|
||||
},
|
||||
|
||||
// 跳转到指定时间
|
||||
seekTo: function(time) {
|
||||
if (this.globalAudio) {
|
||||
this.globalAudio.currentTime = time;
|
||||
this.saveToSession();
|
||||
}
|
||||
},
|
||||
|
||||
// 更新时间回调
|
||||
_onTimeUpdate: function() {
|
||||
if (!this.globalAudio || !this.globalMusicCard) return;
|
||||
|
||||
// 如果正在拖动进度条,跳过 UI 更新
|
||||
if (this.globalAudio.__seeking) return;
|
||||
|
||||
var currentTime = this.globalAudio.currentTime;
|
||||
var duration = this.globalAudio.duration;
|
||||
|
||||
if (isNaN(duration) || duration === 0) return;
|
||||
|
||||
// 更新进度条
|
||||
var progress = (currentTime / duration) * 100;
|
||||
this.globalMusicCard.style.setProperty('--music-progress', progress + '%');
|
||||
|
||||
// 更新时间显示
|
||||
var currentTimeEl = this.globalMusicCard.querySelector('.amigo-music-card__time--current');
|
||||
if (currentTimeEl) {
|
||||
currentTimeEl.textContent = formatTime(currentTime);
|
||||
}
|
||||
|
||||
// 更新总时长(如果还没更新过)
|
||||
var durationTimeEl = this.globalMusicCard.querySelector('.amigo-music-card__time--duration');
|
||||
if (durationTimeEl && durationTimeEl.textContent === '--:--') {
|
||||
durationTimeEl.textContent = formatTime(duration);
|
||||
}
|
||||
|
||||
// 定期保存状态(每5秒)
|
||||
if (Math.floor(currentTime) % 5 === 0) {
|
||||
this.saveToSession();
|
||||
}
|
||||
},
|
||||
|
||||
// 加载完成回调
|
||||
_onLoadedMetadata: function() {
|
||||
if (!this.globalAudio || !this.globalMusicCard) return;
|
||||
|
||||
var duration = this.globalAudio.duration;
|
||||
|
||||
// 更新总时长显示
|
||||
var durationTimeEl = this.globalMusicCard.querySelector('.amigo-music-card__time--duration');
|
||||
if (durationTimeEl) {
|
||||
durationTimeEl.textContent = formatTime(duration);
|
||||
}
|
||||
},
|
||||
|
||||
// 播放结束回调
|
||||
_onEnded: function() {
|
||||
if (this.globalMusicCard) {
|
||||
this._updateUI(this.globalMusicCard, false);
|
||||
}
|
||||
this.globalMusicCard = null;
|
||||
this.clearSession();
|
||||
},
|
||||
|
||||
// 更新 UI 状态
|
||||
_updateUI: function(card, isPlaying) {
|
||||
if (!card) return;
|
||||
|
||||
card.setAttribute('data-playing', isPlaying ? 'true' : 'false');
|
||||
|
||||
var playBtn = card.querySelector('.amigo-music-card__play');
|
||||
if (playBtn) {
|
||||
playBtn.setAttribute('aria-pressed', isPlaying ? 'true' : 'false');
|
||||
}
|
||||
|
||||
if (isPlaying) {
|
||||
this.currentPlaying = card;
|
||||
this.currentType = 'music';
|
||||
} else if (this.globalMusicCard === card) {
|
||||
this.currentPlaying = null;
|
||||
this.currentType = null;
|
||||
}
|
||||
},
|
||||
|
||||
pauseAll: function() {
|
||||
// Pause all voice bubbles
|
||||
@@ -25,15 +297,13 @@ var AudioManager = {
|
||||
bubble.classList.remove('is-playing');
|
||||
});
|
||||
|
||||
// Pause all music cards
|
||||
document.querySelectorAll('.amigo-music-card[data-playing="true"]').forEach(function(card) {
|
||||
if (card.__audio) {
|
||||
try { card.__audio.pause(); } catch (e) {}
|
||||
// Pause global music
|
||||
if (this.globalAudio && !this.globalAudio.paused) {
|
||||
this.globalAudio.pause();
|
||||
if (this.globalMusicCard) {
|
||||
this._updateUI(this.globalMusicCard, false);
|
||||
}
|
||||
card.setAttribute('data-playing', 'false');
|
||||
var playBtn = card.querySelector('.amigo-music-card__play');
|
||||
if (playBtn) playBtn.setAttribute('aria-pressed', 'false');
|
||||
});
|
||||
}
|
||||
|
||||
// Pause all live photos
|
||||
document.querySelectorAll('.amigo-livephoto.is-playing').forEach(function(livePhoto) {
|
||||
@@ -355,7 +625,8 @@ function initVoiceBubbles() {
|
||||
}
|
||||
|
||||
// ============================================================
|
||||
// Music Card
|
||||
// Music Card - PJAX 持久化版本
|
||||
// 使用全局 AudioManager 管理音乐播放
|
||||
// ============================================================
|
||||
|
||||
function initMusicCards() {
|
||||
@@ -368,80 +639,49 @@ function initMusicCards() {
|
||||
var seekInput = card.querySelector('.amigo-music-card__seek');
|
||||
var currentTime = card.querySelector('.amigo-music-card__time--current');
|
||||
var durationTime = card.querySelector('.amigo-music-card__time--duration');
|
||||
var audio = null;
|
||||
var isPlaying = false;
|
||||
|
||||
if (!audioSrc) return;
|
||||
|
||||
audio = new Audio(audioSrc);
|
||||
card.__audio = audio;
|
||||
// 不再创建单独的 Audio 对象,使用全局 AudioManager
|
||||
// card.__audio = null;
|
||||
|
||||
// Load metadata
|
||||
audio.addEventListener('loadedmetadata', function() {
|
||||
var duration = formatTime(audio.duration);
|
||||
if (durationTime) durationTime.textContent = duration;
|
||||
});
|
||||
// 检查是否应该显示播放状态
|
||||
// (由 AudioManager 在 restorePlayingState 中处理)
|
||||
|
||||
// Update progress
|
||||
audio.addEventListener('timeupdate', function() {
|
||||
if (currentTime) currentTime.textContent = formatTime(audio.currentTime);
|
||||
if (seekInput && audio.duration) {
|
||||
var progress = (audio.currentTime / audio.duration) * 100;
|
||||
seekInput.value = (audio.currentTime / audio.duration * 1000).toString();
|
||||
card.style.setProperty('--music-progress', progress + '%');
|
||||
}
|
||||
});
|
||||
|
||||
// Play/Pause
|
||||
function togglePlay() {
|
||||
if (isPlaying) {
|
||||
audio.pause();
|
||||
card.setAttribute('data-playing', 'false');
|
||||
if (playBtn) playBtn.setAttribute('aria-pressed', 'false');
|
||||
isPlaying = false;
|
||||
if (AudioManager.currentPlaying === card) {
|
||||
AudioManager.currentPlaying = null;
|
||||
AudioManager.currentType = null;
|
||||
}
|
||||
} else {
|
||||
AudioManager.registerPlay(card, 'music');
|
||||
audio.play();
|
||||
card.setAttribute('data-playing', 'true');
|
||||
if (playBtn) playBtn.setAttribute('aria-pressed', 'true');
|
||||
isPlaying = true;
|
||||
}
|
||||
// Play/Pause - 使用 AudioManager
|
||||
function togglePlay(e) {
|
||||
if (e) e.stopPropagation();
|
||||
AudioManager.playMusic(card);
|
||||
}
|
||||
|
||||
if (playBtn) {
|
||||
playBtn.addEventListener('click', function(e) {
|
||||
e.stopPropagation();
|
||||
togglePlay();
|
||||
});
|
||||
playBtn.addEventListener('click', togglePlay);
|
||||
}
|
||||
|
||||
card.addEventListener('click', togglePlay);
|
||||
|
||||
// Seek
|
||||
// Seek - 使用 AudioManager
|
||||
if (seekInput) {
|
||||
seekInput.addEventListener('input', function() {
|
||||
if (audio.duration) {
|
||||
var progress = (parseFloat(seekInput.value) / 1000) * 100;
|
||||
audio.currentTime = (parseFloat(seekInput.value) / 1000) * audio.duration;
|
||||
card.style.setProperty('--music-progress', progress + '%');
|
||||
if (AudioManager.globalAudio && AudioManager.globalAudio.duration) {
|
||||
var time = (parseFloat(seekInput.value) / 1000) * AudioManager.globalAudio.duration;
|
||||
AudioManager.seekTo(time);
|
||||
}
|
||||
});
|
||||
|
||||
// 拖动时暂停更新
|
||||
seekInput.addEventListener('mousedown', function() {
|
||||
if (AudioManager.globalAudio) {
|
||||
AudioManager.globalAudio.__seeking = true;
|
||||
}
|
||||
});
|
||||
|
||||
seekInput.addEventListener('mouseup', function() {
|
||||
if (AudioManager.globalAudio) {
|
||||
AudioManager.globalAudio.__seeking = false;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Ended
|
||||
audio.addEventListener('ended', function() {
|
||||
card.setAttribute('data-playing', 'false');
|
||||
if (playBtn) playBtn.setAttribute('aria-pressed', 'false');
|
||||
isPlaying = false;
|
||||
if (AudioManager.currentPlaying === card) {
|
||||
AudioManager.currentPlaying = null;
|
||||
AudioManager.currentType = null;
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
@@ -495,15 +735,15 @@ function cleanupLivePhotos() {
|
||||
}
|
||||
|
||||
function cleanupAllShortcodes() {
|
||||
// Save playback state before cleanup
|
||||
AudioManager.saveState();
|
||||
|
||||
// 保存当前播放状态到 sessionStorage(音乐不中断)
|
||||
AudioManager.saveToSession();
|
||||
|
||||
// 只清理语音气泡和实况照片(音乐由全局 AudioManager 管理)
|
||||
cleanupVoiceBubbles();
|
||||
cleanupMusicCards();
|
||||
cleanupLivePhotos();
|
||||
|
||||
AudioManager.currentPlaying = null;
|
||||
AudioManager.currentType = null;
|
||||
|
||||
// 不再清理音乐卡片,因为音乐由全局 AudioManager 管理
|
||||
// cleanupMusicCards(); // 已移除,音乐在 PJAX 切换时继续播放
|
||||
}
|
||||
|
||||
// ============================================================
|
||||
@@ -511,14 +751,17 @@ function cleanupAllShortcodes() {
|
||||
// ============================================================
|
||||
|
||||
function initAllShortcodes() {
|
||||
// 初始化 AudioManager(创建全局音频元素,恢复播放状态)
|
||||
AudioManager.init();
|
||||
|
||||
initLivePhotoShortcodes();
|
||||
initVoiceBubbles();
|
||||
initMusicCards();
|
||||
|
||||
// Restore playback state after initialization
|
||||
|
||||
// 恢复 PJAX 切换前的播放状态
|
||||
setTimeout(function() {
|
||||
AudioManager.restoreState();
|
||||
}, 50);
|
||||
AudioManager.restorePlayingState();
|
||||
}, 100);
|
||||
}
|
||||
|
||||
// DOMContentLoaded
|
||||
|
||||
Reference in new issue
Block a user